using UnityEngine.UI;

public class WarningRoundPanel : BaseUI
{
    public float transparent { get { return m_Background.color.a; } set { var color = m_Background.color; color.a = value; m_Background.color = color; } }
    Image m_Background;
    private void Awake()
    {
        m_Background = GetComponent<Image>();
    }
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    private void OnEnable()
    {
    }

    public void SetText(string title)
    {
    }
}
